// simple light source demonstrator // 8feb07 "tetsumo kuri" // thanks to squee janitor for line to dissect integer light_s = TRUE; // "_s" for status default { state_entry() { // llSetText("Light",<1,0,0.6>,.5); // in case you like labels } touch_start(integer total_number) { if ( light_s ) { light_s = FALSE; // fullbright doesn't have anything to do with light in NEW(2006?) lighting model // setting fullbright does look good though llSetPrimitiveParams([PRIM_FULLBRIGHT,ALL_SIDES,FALSE]); llSetPrimitiveParams([PRIM_POINT_LIGHT, FALSE, // if this is false, light is off, <0.0,1.0,0.0>,1.0, 10.0, 0.5]); // rest of params don't matter } else { light_s = TRUE; llSetPrimitiveParams([PRIM_FULLBRIGHT,ALL_SIDES,TRUE]); //makes prim light up with FullBright llSetPrimitiveParams([PRIM_POINT_LIGHT,TRUE, <1.0,0.7,1.0>, // light color vector range: 0.0-1.0 *3 1.0, // intensity (0.0-1.0) 10.0, // radius (.1-10.0) 0.6 ]); // falloff (.01-1.0) // this could have been done in one line, like this //llSetPrimitiveParams([PRIM_FULLBRIGHT,ALL_SIDES,FALSE,PRIM_POINT_LIGHT,TRUE,<1.0,1.0,0.5>,20,1.0,0.5]); // ... but thats kinda hard to take in... } //llSay(0, " Click!"); } } |